![]() ![]() ![]() The group was extremely suspicious of N'glothnoru, quickly discerned its true nature, and the party Star Invoker basically bullied it into a deal that keeps it from harassing the party - I forget the exact spell (if any) she used, I'll have to ask for a reminder - before getting as much info about the city out of it as they could. This is obviously not enough to stop someone of Demogorgon's power from bringing him back, but I'm going to have to either explain how he got a physical body back in his undead form, have him come back as something incorporeal, or have him return as not-an-undead - and I don't want to make him just come back as a demon, that kinda nukes the reveal at the end with Ghorvash. They disintegrated his corpse after casting rest eternal, mixed the ashes with holy water, and buried the bottle in the hallowed graveyard in Farshore. At the end of Tides of Dread, the group did everything in their power to prevent him from being returned as an undead. ![]() Human Oracle (Life)|Harbinger (Crimson Countess)įirst and foremost, Vanthus. Halfling Swashbuckler (inspired blade) |Magus (Bladebound/Kensai)Ĭhangeling Oracle (Mystic Theurge)|Invoker (Star Pact) Party composition, for reference: (We are playing a Gestalt game, since only 3 PCs) And while most of this I can roll with fine, there's a few things I'd appreciate a little feedback or suggestions on. So my party has basically done everything possible to derail this campaign - completely benignly, not out of malice or wanting to fhtagn with me as the DM, just that they're a very abnormal party as far as following the expected progression of events. ![]()
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